5.4.8 guides and etc...
Utolsó módosítás programmer, ekkor: 2014.06.23.
In this article, we explain what the best statistics are for Blood Death Knights (WoW 4.3), how the class benefits from each of them, and what your reforging strategy should be. We also detail what the various caps are and why they should be attained. The statistics priority is important as it influences reforging strategies as well as itemisation choices (gear, enchants, and gems).
Make sure to check our Gear Optimisation Guide, which serves as a support guide for this article. The other articles of our Blood Death Knight guide can be accessed from the table of contents on the right.
The stat priority for a Blood Death Knight is:
If you are unsure what the optimal reforging strategy is for this priority, please refer to the reforging section of our Gear Optimisation Guide.
2. Getting a Better Understanding↑top
In terms of survival, which should be your main priority at all times as a Blood Death Knight, your gearing goals are as follows (and this is reflected in all choices you make in regards to priority, gemming, reforging and enchanting):
It is important to keep in mind, however, that Mastery ( Blood Shield) only protects you from physical attacks, and not from magic damage. So, if you find yourself progressing on an encounter with particularly high amounts of magic damage, you may be better off aiming for a higher amount of Stamina.
Note that this does not take into account any kind of threat statistics, as we do not recommend going out of your way to obtain any of these. Generating sufficient threat should be possible entirely through proper use of your abilities.
Lastly, keep in mind that it is viable to prioritise avoidance (dodge/parry) over Mastery. This may result in overall less damage taken, but the damage intake will be far less predictable than with Mastery. Therefore, we do not recommend this gearing path.
2.2. Statistics Explanations
You should have enough Stamina to allow you to survive any unavoidable and unmitigatable attacks (mostly magic attacks). Before any raid buffs or consumables, 10,000 Stamina is sufficient for this, in most cases. This means that, at any decent (epic) gear level, you will not have to go out of your way to get Stamina. The Stamina which is present on your gear, and that which you gain through Stamina enchants (which have no other viable alternative), should be sufficient.
Mastery Rating is the best statistic, after Stamina, for a Blood Death Knight. You will want to get as much of it as possible, on all of your pieces of gear, as well as through gems, enchants and reforging. It provides you with larger shields from your Mastery, which in turn translates into more absorbed damage and a smoother damage intake.
Dodge Rating should be prioritised slightly over Parry Rating, due to the fact that you innately gain more chance to parry from your Strength, thanks to the Forceful Deflection passive ability.
2.3. No Caps
Blood Death Knights have no hit or expertise cap to reach. The only purpose of these statistics is to increase your DPS, which increases the threat you are generating. Since your ability rotation should generate more than enough threat, there is no need to give any sort of importance to Hit Rating and Expertise Rating.