Utolsó módosítás programmer, ekkor: 2014.06.27.
In this article, we list your Enhancement Shaman (WoW 4.3) core abilities and how they should
be used together (rotation). We also explain when to use your various
cooldowns. Then, we go deeper and present all the subtleties that playing
an Enhancement Shaman will face you with.
The other articles of our Enhancement Shaman guide can be accessed
from the table of contents on the left.
1. Basic Single Target Rotation↑top
The rotation of an Enhancement Shaman revolves around the following priority list:
- Put down and refresh
Searing Totem
- try to refresh with less than 3 seconds remaining on
Searing Flames (the DoT left by the totem).
- Cast
Lava Lash.
- Cast
Stormstrike.
- Apply and refresh
Flame Shock
- try to always use
Unleash Elements just before casting Flame Shock.
- refresh when there are between 0 and 3 seconds left on Flame Shock.
- Cast
Lightning Bolt, only if you have 5 stacks of
Maelstrom Weapon.
- Cast
Earth Shock.
2. Basic Multiple Target Rotation↑top
Use your normal rotation on one target with the following changes:
3. Cooldowns↑top
Besides the iconic
Heroism (Alliance) and
Bloodlust (Horde),
your only real DPS cooldown is
Feral Spirit. You should use this ability
on cooldown or keep it for burst damage.
If you intend to keep
Feral Spirit for
Bloodlust,
Heroism,
or
Time Warp, make sure the wolves are out before the raid cooldown is cast.
Otherwise, your wolves will not gain extra haste.
Furthermore, the wolves benefit from your Attack Power, so it is beneficial to
cast
Feral Spirit during times when your Attack Power is increased
(Enchant Weapon - Landslide proc, for example).
4. Self Buffs and Totems↑top
There are three self-buffs that you should always have up:
As a Shaman, you can provide your raid with various buffs from your totems.
As other classes can provide buffs equivalent to those of your totems, you
should discuss with your fellow raid members and your raid leader before deciding
on which totems you will use. By default, use the following:
5. Optional Read: Mastering Your Enhancement Shaman↑top
While the rotations we gave in the previous sections will yield very good
results, the single-target and multiple-target rotations of an Enhancement
Shamans have many subtleties. Understanding them will help you play your
character to its full potential.
5.1. Procs
As an Enhancement Shaman, you have the following procs:
Flurry,
Elemental Devastation,
Windfury Weapon, and
Maelstrom Weapon.
Flurry, Elemental Devastation, and Windfury Weapon are largely out of your
control and they happen so often that you should not try to time your abilities
to benefit from them.
Maelstrom Weapon, however, needs to be watched out for, as it enables
you to perform an instant, mana-free cast of one of your spells. Usually, you
will use it with
Lightning Bolt or
Chain Lightning, but you can
sometimes need to use it with
Greater Healing Wave,
Healing Rain, or
Hex.
5.2. Single Target Rotation Subtleties
As we will see in this section, many of your abilities work
together in ways that you need to understand.
5.2.1. Searing Flames and Lava Lash
Searing Totem is your offensive totem. It applies a stacking DoT
(
Searing Flames) on one of your targets, preferentially one that is
affected by your Flame Shock and/or Stormstrike spells. The DoT stacks
a maximum of 5 times, lasts 15 seconds and is refreshed every 2 seconds
by your totem. This is important because it means that you do not need to
refresh Searing Totem as soon as it expires. You can indeed wait for the
DoT to have 3 seconds remaining before putting down Searing Totem once again.
The reason why
Lava Lash is your strongest spell is because each stack
of
Searing Flames on the target increases its damage by 20% (thanks to the
Improved Lava Lash talent).
5.2.2. Stormstrike and Nature spells
Stormstrike is a special melee attack that applies a debuff on your
target, increasing your chance to critically hit with Nature spells
(
Chain Lightning,
Earth Shock,
Lightning Bolt, and
Lightning Shield)
on that target by 25% (35% with Glyph of Stormstrike).
5.2.3. Unleash Elements and Flame Shock
Unleash Elements and
Flame Shock are two complementary abilities.
You will always cast Unleash Elements before applying Flame Shock on the target,
in order to benefit from
Unleash Flame (a 7-second buff granted by Unleash
Elements).
The cooldown on
Unleash Elements is shorter than the DoT duration of
Flame Shock, which enables you to always have
Unleash Flame up when
you refresh Flame Shock.
Do not hesitate to weave in other abilities between your cast of
Unleash Elements and your cast of
Flame Shock. You can do so
thanks to the 7-second duration of
Unleash Flame.
For example,
Flame Shock can be on cooldown
because of a recent cast of
Earth Shock (remember that Shock spells share
a common cooldown) so you can cast
Unleash Elements first, followed by
some other ability that would be off cooldown before finally casting Flame
Shock.
Another example is when
Unleash Elements comes of cooldown first,
followed by
Lava Lash and
Flame Shock; in that case, cast the spells in that
order: Unleash Elements, Lava Lash, Flame Shock.
5.2.4. Maelstrom Weapon and Lightning Bolt
Maelstrom Weapon is a stacking self-buff that each of your melee attacks
has a chance to apply. Each stack of Maelstrom Weapon decreases the cast time and
mana cost of some of your spells, most notably
Lightning Bolt.
At 5 stacks, your
Lightning Bolt costs no mana and has an instant cast.
This is why you should, in most cases, wait until you have 5 stacks of
Maelstrom Weapon before using Lightning Bolt.
As we will see in the next section, there are times when you can
use
Lightning Bolt with fewer than 5 stacks of
Maelstrom Weapon.
5.2.5. Free Global Cooldowns
When all your spells from the priority list are on cooldown or
unavailable, you can:
- refresh your
Searing Totem if it is going to
expire soon or;
- cast
Lightning Bolt with 3 or 4 stacks of
Maelstrom Weapon if a few abilities are going to come off cooldown
shortly (this prevents delaying the cast of Lightning Bolt because
of having to cast higher priority abilities).
You can of course
do nothing if neither of these two condition is met.
5.2.6. Opening
On the pull, before you have any stacks of
Searing Flames on
your target, you can open with
Unleash Elements,
Flame Shock, dropping
your totems, and
Lava Lash.
The idea is that
Lava Lash only becomes your most damaging spell
when your target has stacks of
Searing Flames.
In multiple-target fights, it is important to cast
Flame Shock
before dropping your totems, so that your
Searing Totem attacks the
proper target right away.
5.3. Multiple Target Rotation Subtleties
If you perform your normal single-target rotation on a boss or a priority
target (an add from the pack you are trying to kill, for example),
any nearby enemy will already take a decent amount of collateral damage from
Flame Shock
being spread by
Lava Lash (thanks to
Improved Lava Lash).
When fighting a boss surrounded with adds, you can control how much
single-target DPS you deal to your main target and how much AoE damage you
deal to nearby enemies. To do so, use your normal single-target rotation
on one target, with only 1 or 2 of the 3 changes we suggested for the
AoE rotation.
Note that putting down
Magma Totem will cause you to eventually
lose your stacks of
Searing Flames on the boss or whatever priority
target you had been previously attacking. It usually happens anyway, when
switching from the boss to adds, because Searing Totem will preferentially
attack your current targets, as they are afflicted with your
Flame Shock
DoT or your
Stormstrike debuff.
5.4. Kiting
As an Enhancement Shaman, you will make a great kiter, thanks to
Ghost Wolf and
Earthbind Totem, which allow you to safely run
away from the enemies you are assigned to kite. You can also use
Frost Shock to slow down specific enemies.
One advantage that you have over other kiter classes, such as
Frost Mages, is your ability to taunt by using
Unleash Elements
when one of your weapons is imbued with
Rockbiter Weapon.
Stoneclaw Totem can also be a great way to taunt enemies.
When kiting, you should try to move in a circular manner. To achieve that,
you should always be moving sideways (left or right) and use the camera control
(by default, the mouse right button) to try and rotate around a fixed point.
The idea is that it enables you to target the enemies you are kiting and it
makes it easier to group them together.
Your main problem will be to get initial aggro on a pack of enemies
because of your lack of repeatable, instant cast time AoE damage
ability. Your best choice is to use
Flame Shock followed by a
Fire Nova but you have very little room for error, due to the
cooldowns on these abilities.
Chain Lightning (with
Glyph of Chain Lightning preferably) can work for small groups of enemies.
Later on, you can easily maintain your aggro with Unleash Elements and Rockbiter
Weapon.
5.5. Tier 13 4-piece Restoration Bonus
If you have 4 pieces of the Restoration Tier 13 set, you can equip
them before a fight begins and cast
Spiritwalker's Grace. You will benefit
from the +30% haste that the
Tier 13 4-piece Restoration bonus
gives you while Spiritwalker's Grace is active. Do not forget to equip back your
Enhancement gear.